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Duration

3 years

Tuition

$20,462

  Toronto

Sep 7-Aug 30

Commitment

Full-Time

Delivery

Classroom

Credential

Diploma

Year Founded

1967

Scholarships

no

This program offers a well-balanced education in every aspect of the game development process, with a focus towards training artists for the game industry. There is an enormous difference between playing games and creating them, and this program is designed to teach you how to convert your love of gameplay and artistry into a lucrative career. The experience and knowledge gained in the Game-Art program at Durham College have given graduates the edge in landing careers in industry-leading game studios.

This program was developed with input from veterans in the digital entertainment industry and continues to garner enthusiastic support from studios and professional artists across the country. Industry trained professors are ready to share their knowledge and experience with you. The focus of this hands-on program is to develop and hone your skills as a digital artist through project-based learning and instruction.

You will explore environment and level design, employing modelling, surfacing, lighting techniques and special effects in industry leading real-time engines. All of your work will be supported by a strong foundation in animation for games, technical art, and concept art.

Industry context is also strongly emphasized though the use of production pipelines and studio simulation. As a graduate, you will enter the industry with strong technical and creative ability, a realistic understanding of the world of game production and a keen sense of professionalism.

What You’ll Learn

  • Analyze the differences in game genres in order to develop games that meet the needs of specific markets.
  • Analyze the history of video games to compare various approaches to game development.
  • Support the development of games by identifying and relating concepts from a range of industry roles—programming, design, and art.
  • Contribute as an individual and a member of a game development team to the effective completion of a game development project.
  • Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
  • Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics.
  • Develop pre-production and conceptual art for games and gaming through the selection and application of relevant design tools and drawing techniques.
  • Create original game assets to meet requirements outlined in game design documents and/or creative briefs.
  • Engage in original world building and level design within a range of game engines to meet industry and marketplace requirements.
  • Generate user interface design in alignment with Game Design Documents to optimize both the aesthetics and function of gameplay.

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Next Cohort: Sep 7-Aug 30

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